you are not experiencing the bug), as I don't know how to test that a Flashpoint is active but yet to be attempted.
The Event will pop even if the Flashpoint is still active (i.e. my recent cheat free list on the hardest diff: Operation Flashpoint Red Faction Jedi Knight 2.
Technically, you could use a Save Editor to remove the checked tags in order to replay the campaign starting from the 2nd Flashpoint if so you'd like. json files for each custom event to see which Company Tags they check.
I had not played Battletech for a long time until recently, I had got myself the new dlcs and started a. First of all, this post is not about the abilities of the raven and the emc, its just about the last episode of the raven flashpoint. It features eight new Mechs each with unique equipment, a Flashpoint mini-campaign, and eight weapon systems. BATTLETECH > General Discussions > Topic Details.
Recommendation: only enable the mod when experiencing the bug, and disable it once the Flashpoint has spawned. The Event will spawn the Flashpoint again.BATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. Pass time until the Event corresponding to your campaign step pops again (it should normally be the first one to pop - no other Event should pop first). BT resources: TRO: 3028 and UCC Edmons BATTLETECH Uninstall Guide and dZCCC ModPack Installation Guide BattleTechnology.It will be automatically activated by ModTek during the next start up of the game. for Steam, that would be "\Steam\SteamApps\common\BATTLETECH\Mods"). It works by allowing (a duplicate of) the event responsible for the spawn of the next campaign step to pop again.Įxtract the "HMFlashpointFix" folder to your \BATTLETECH\Mods folder (e.g. This mod provides a workaround to the "Heavy Metal" DLC campaign bug, where if a Flashpoint other than the first is left to expire, it doesn't respawn and the campaign is stalled forever.