After all, unlike circuit racing, some of the in-game stages are well over 20kms in length. One new feature that was detailed this week was the livery editor, something that many fans had been requesting.īut, after two years of a Covid-19 affected WRC calendar, the biggest hurdle must surely have been to recreate stages for rallies that were new to the championship. Collisions, suspension, electronics and tyre models also saw lots of enhancements.”īased upon our hands-on preview earlier this year, the dynamics appeared to be a step forward once again and I found it easier to control with a gamepad than before without taking away any of the feedback – but how these changes work when the final game is complete, we’ll hopefully find out soon. A realistic ground effect is one example of the additions this time around. It was very important for us to enhance their simulation. “Aerodynamics, for instance, have a lot of influence on the cars’ behaviour. Those are systems we really improved, and in some cases reworked from scratch, for WRC 10. Mechanical parts, turbos and brakes, and physical elements like, obviously, tyres, not just on different ground surfaces, but also air. It’s a set of many small systems that work together and influence each other. “Simulation is a (truly) complex subject. Despite making large strides with its last game, Kylotonn is pressing on with further enhancements.
Sure, it had a profusion of features including the stages, cars and teams from the real-life 2020 WRC season, a lengthy career, an online co-driver option and an accessible esports platform – but it was the sensations elicited when using a wheel that turned the game series into a more focussed simulator.īut, in video game development, you can never stop tinkering, tweaking and receiving community requests. My impression of the series so far is that WRC 9 was a breakthrough rally sim, finally receiving the car handling that the series deserved. “With all the experience, the feedback from our community and the passion we put in our games, I think we managed to reach a great level of quality in terms of the simulation, and of the overall WRC experience and entertainment.” Every new version comes with new features and improvements, especially on the simulation side. “Kylotonn, in association with Nacon, has been working on the franchise since WRC 5. That hasn’t stopped the Parisien studio innovating, as Game Director, Alain Jarniou, explains. When WRC 10 launches on 2nd September 2021, it will be the sixth official game of the FIA World Rally Championship created by Kylotonn and also its penultimate title before the licence moves elsewhere.