When a nearby village is attacked by an unknown enemy, Dwerve inherits weapons from his grandfather and takes it upon himself to investigate. Generations later, a young dwarf named Dwerve lives in the peaceful hills with his father and grandfather. This ignited a war that resulted in the dwarves being ousted from their home, giving them no choice but to make a new settlement in the sunny hills near the mountain, as sunlight has the convenient penchant for turning the trolls into stone. As their civilization continued to prosper, they delved deeper into the mountain’s depths to fuel their machines and unwittingly loosed a horde of trolls and vicious creatures. Quest to CrowcrestĬenturies before the events of the game, the dwarves lived within the hollow interior of Mount Crowcrest.
It’s available as of May 31st, 2022 for PC with a Nintendo Switch release on the horizon, and if any of the above sounds appealing, I’d highly suggest reading on. They tend to be a bit messy, in other words, which is why I was quick to fall in love with the fact that Dwerve, developed and published by Half Human Games, is absolutely not that.ĭwerve feels more like the result of taking a scalpel to each genre, carefully excising the greatest parts of both, and then intricately stitching them together to craft a cohesive marriage of ideas that’s a charmer from start to finish. Games that try to meld two genres that don’t share a lot of overlap are often well-intentioned, but fall just short of the mark when it comes to utilizing both to reach new heights of gameplay.
What would happen if you took the tower defense and action-adventure genres and threw them into a blender?